The playback demo works. The living-room remote still cannot reach the button.
A desktop browser can hide focus errors because the user has a pointer and keyboard. On a TV, one broken focus edge can trap the user before sign-in or playback, while an older device turns an acceptable stream into buffering and memory failures.
The first platform should prove the complete viewing path on real hardware: discovery, entitlement, playback, remote navigation, recovery, telemetry, and distribution.
Relevant delivery record
- remote theatres reached by ULT Movies
- 4,000
- RaftLabs Android set-top-box project
- recorded delivery window for the ULT platform
- 18 weeks
- Client-specific project record
- uptime stated in the ULT case study
- 99%
- Project record, not an independent audit
RaftLabs built the ULT Movies platform for content delivery and offline playback across Android set-top boxes. Its 4,000-screen, 18-week, and 99% uptime figures belong to that project and do not guarantee results for a new consumer TV platform.
TV app development fits when large-screen playback or managed content delivery is the product.
Choose mobile or web delivery when personal, touch, and on-the-go interaction matter more than remote-first viewing.
A fit01One platform, audience segment, media set, and playback path can define the first release.
02Content, entitlement, DRM, analytics, and distribution owners can join scoping.
03The team can test representative hardware and own platform accounts after launch.
Not a fit01The requirement is screen mirroring or a responsive web page without TV-specific interaction.
02Content rights, media samples, DRM, or distribution ownership are unresolved.
03The buyer expects one client and certification process to cover every TV platform unchanged.
Focused scope
What one TV release includes
01Ten-foot navigation and accessibility
Design focus order, remote controls, large targets, account entry, captions,
readable hierarchy, back behaviour, loading, errors, and safe recovery for
viewing at distance.
02Media, entitlement, and DRM path
Integrate catalog, playback, adaptive streaming, approved codecs,
authorization, and required DRM for the first platform. Test expired sessions,
unavailable rights, network loss, and resume behaviour.
03Device performance and telemetry
Measure startup, buffering, playback errors, crashes, memory, and navigation
on representative hardware. Correlate client events with media and backend
requests without collecting unnecessary data.
04Certification and release ownership
Prepare platform assets, test evidence, disclosures, versioning, phased
rollout, support boundaries, and reviewer responses. The client publishes
through accounts and agreements it controls.
Shared media product, different client
| TV app | Mobile app |
|---|
| Primary moment | Lean-back viewing and remote control | Personal, touch, and on-the-go use |
|---|
| Navigation | Directional focus, select, back, voice | Touch, gestures, keyboard, sensors |
|---|
| Playback limits | TV chipset, memory, DRM, codec, store | Phone OS, network, battery, store |
|---|
| Distribution | Platform store or managed device fleet | Mobile app stores or enterprise channel |
|---|
| Starting price | $20K for one platform | Scoped against the mobile workflow |
|---|
Use mobile app development for the primary personal and touch experience. TV clients may share accounts, catalog, entitlements, and backend APIs, but their interface, playback integration, device QA, and certification remain distinct.
Delivery
From viewing job to one certified TV release
Four steps validate the first platform before multiplying clients.
- Step 1
01Choose the audience and first platform
Name devices, countries, content, playback type, accounts, monetization,
remote interactions, and distribution path for the first release. Record
excluded platforms.
- Step 2
02Prove the media and navigation path
Test representative streams, codec and DRM needs, focus behaviour, memory,
entitlement, analytics, captions, and recovery on target hardware before the
full client hardens assumptions.
- Step 3
03Build and test the TV client
Deliver browse, playback, authentication, remote navigation, telemetry, and
failure states through device-tested increments. Exercise slow networks,
resumed sessions, unavailable content, and updates.
- Step 4
04Submit, launch, and hand over
Prepare certification or fleet distribution, respond to external review, and
leave release automation, device support, dashboards, and runbooks. Approval
remains outside RaftLabs' control.
- The platform matrix expands before proof
- Validate one audience and runtime, then reuse backend and product decisions while pricing each additional client honestly.
- Representative media arrives late
- Test real streams, captions, rights, DRM, ads, and failure samples before committing to playback behaviour across devices.
- Focus QA happens in an emulator
- Exercise every screen and interruption on target remotes and representative hardware, including sign-in, errors, overlays, and back behaviour.
- Certification is treated as a date promise
- Submit against current rules, allow reviewer time, and keep external approval separate from engineering completion.
Scope and price
A one-platform smart TV release starts at $20,000.
Begin with one audience, platform, media path, remote-first workflow, and distribution boundary.
CDN, encoding, DRM, analytics, store accounts, test hardware, and content licences remain separate unless included in the proposal.
Starting investment
Starts at $20K
A focused first release usually takes 12 to 20 weeks. DRM, live video, advertising, discovery, older devices, and additional platforms move the estimate.
Real-device evidence before submission
The first platform is tested on representative hardware for focus, playback,
interruption, entitlement, update, and recovery paths.
No certification promise
RaftLabs prepares the release and responds to feedback, while platform owners
control policy, timing, rejection, and approval.
Related screen experiences
Choose the runtime the audience needs