Smart TV App Development Company

Smart TV App Development

Smart TV is a different platform from mobile and web. The 10-foot UI, remote control navigation, low-power rendering environments, and platform-specific certification requirements make TV app development a specialist discipline. RaftLabs builds smart TV apps for Apple TV (tvOS), Android TV, Google TV, Samsung Tizen, LG webOS, and Roku, for streaming services, content platforms, fitness apps, enterprise dashboards, and digital signage.

  • Multi-platform delivery across Apple TV, Android TV, Samsung Tizen, LG webOS, and Roku from a shared codebase where possible

  • 10-foot UI and remote control navigation designed for lean-back viewing, not touch

  • DRM and content protection including Widevine, FairPlay, and HLS/DASH delivery

  • Platform certification support from submission to approval on every major TV store

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The problem

Sound familiar?

  • OTT platform live on web and mobile but not on TV, losing the couch audience to competitors already on the big screen?

  • Fitness or content app with an engaged user base that keeps requesting a TV experience you haven't been able to deliver?

Short answer

RaftLabs offers smart TV app development for Apple TV, Android TV, Samsung Tizen, LG webOS, and Roku, and has shipped a production Android set-top-box streaming app that cut network and infrastructure costs 60% for a media distribution client. Exact platform scope for a new project is confirmed during discovery, since certification requirements and DRM mandates differ by store. A single-platform v1 typically takes 12 to 20 weeks at a fixed cost, with full source code ownership.

Key takeaways

  • RaftLabs offers smart TV app development for Apple TV, Android TV, Samsung Tizen, LG webOS, and Roku; which platforms fit your audience and budget is scoped during discovery, not assumed upfront
  • A single-platform v1 typically takes 12 to 20 weeks at a fixed cost, then grows across platforms as you add them
  • DRM requirements (FairPlay, Widevine, PlayReady) and HLS/DASH delivery differ by platform and by studio content agreement; we scope the exact requirement before architecture is locked
  • Platform certification and store submission is part of every project's scope, though timelines and requirements vary by store and are confirmed during discovery
  • An OTT streaming app we built for Android set-top boxes, not an app-store TV platform, cut network and infrastructure costs 60% for a media distribution client in production

Trusted by

Vodafone logo
Aldi logo
Nike logo
Microsoft logo
Heineken logo
Cisco logo
Calorgas logo
Energia Rewards logo
GE logo
Bank of America logo
T-Mobile logo
Valero logo
Techstars logo
East Ventures logo
TuneClub logo

Proof

60%
lower network and infrastructure costs on a production Android set-top-box streaming app
ULT Movies, verified case study
4.9/5
average client rating across delivered projects
Clutch, verified reviews
Fixed price
scope and cost agreed in writing before any development starts
Every RaftLabs engagement

TV app development is not mobile app development on a bigger screen

A mobile layout scaled up to 4K fails on every dimension. Type is unreadable. Navigation built for a thumb doesn't work with a five-button remote. Tap targets become directionless. Focus states that worked on a 390px screen disappear at 10 feet.

Smart TV platforms also have meaningful technical constraints that don't exist on mobile. Memory limits are tighter. JavaScript engines on older Tizen and webOS devices are slower. GPU capabilities vary across hardware generations. And each platform has its own certification criteria that your app must pass before it can reach users.

We build TV apps that are designed for the TV context, not adapted from another platform.

According to Nielsen's 2024 US TV household report, 87% of US TV households now have at least one internet-connected TV device. For content businesses, that means the couch audience is reachable, but only if the app is built for the TV context, not ported from the mobile version.

We offer development across Apple TV, Android TV, Samsung Tizen, LG webOS, and Roku. Our production TV-adjacent delivery experience is a set-top-box streaming app built for Android hardware, not an app-store submission to any of the five platforms above, verified in the case study below. Which of the five platforms fits your audience, budget, and content rights is something we scope honestly during discovery rather than assume, including telling you if a platform needs a proof-of-concept before we commit to the full build.

A native TV app pays off when your audience is already watching on the big screen.

Everything on the left should already be true for your product. Even one thing on the right, and a responsive site or casting support is the smarter first step.

A fit
01

You have a content catalogue or experience people already use on web or mobile, and are losing the couch audience to competitors who already have a TV app.

02

Your audience concentrates on specific platforms (Roku, Fire TV, and Apple TV in the US and UK; Samsung Tizen and LG webOS in built-in smart TVs worldwide) that you can name, not a guess.

03

You need native playback performance, DRM the studios require, or app-store discoverability a browser can't give you.

Not a fit
  • Your audience is small enough, or unproven enough, that a responsive website viewed via a TV browser or AirPlay/Chromecast casting from mobile already covers the need.
  • You haven't validated which TV platforms your actual audience uses yet.
  • You're shopping for the cheapest hourly team, not a fixed-scope partner who will tell you honestly which platforms are worth building first.

Capabilities

What we build

  • 01
    Apple TV (tvOS) app development

    Native tvOS apps, built with the frameworks Apple's own apps use: the Focus Engine for Siri Remote navigation, native transport controls or a custom playback UI, and Top Shelf, Universal Links, and Siri voice search where the product needs them. Platform-specific detail (exact DRM tier, certification specifics) is confirmed during discovery for your content and studio requirements.

    Built with
    SwiftUI · AVKit · AVPlayer · FairPlay · HLS
  • 02
    Android TV, Google TV, and Fire TV app development

    Android TV and Google TV apps with D-pad focus control, HLS/DASH adaptive playback, offline download, and live-stream ad cues, with Widevine DRM implemented against your licence server. Fire TV typically ships from the same Android codebase with platform-specific manifest and store changes, which we scope explicitly rather than assume is a drop-in.

    Built with
    Leanback · Compose for TV · ExoPlayer · Widevine · HLS · DASH
  • 03
    Samsung Tizen app development

    Samsung Tizen apps on the web-based Tizen stack, with remote-control key-event handling for D-pad traversal (CSS focus alone doesn't produce it) and playback through Samsung's AVPlay API, tuned for the hardware generations your audience actually runs. Certification requirements are confirmed against Samsung's current checklist at scoping, not assumed from a prior project.

    Built with
    Tizen Web API · HTML5 · AVPlay · Widevine · PlayReady
  • 04
    LG webOS app development

    LG webOS apps on LG's SDK and the Enact framework, with Spotlight handling D-pad navigation and DASH as the primary delivery format. As with Tizen, we confirm the current LG Content Store certification requirements and the SDK/hardware range your audience runs before locking architecture.

    Built with
    webOS SDK · Enact · Widevine · DASH
  • 05
    Roku channel development

    Roku channels in BrightScript and SceneGraph XML, with list/grid content browsing, native playback, PlayReady DRM, and Roku Pay for subscription billing where the product needs it. Roku Search registration and certification specifics are confirmed against Roku's current requirements at scoping.

    Built with
    BrightScript · SceneGraph · PlayReady · Roku Pay · HLS
  • 06
    Account, content, and backend integration

    Across whichever platforms a project targets: authentication with link-on-TV code activation so users don't type passwords on a remote, content discovery through platform search registration and a content API that serves the same catalogue to every surface, backend and CMS integration so your existing content system feeds the TV app instead of a separate one, and an analytics integration so playback and engagement data reaches the tools your team already uses. We scope which of these a given project actually needs rather than building all of it by default.

    Built with
    OAuth · CMS integration · analytics

The platform matrix decides your build, not your budget

There is no single "smart TV app." Each platform has a different language, focus model, DRM stack, and certification queue. The order you ship them in should follow where your audience actually watches, not which SDK your team already knows. In the US and UK, Roku, Fire TV, and Apple TV carry most of the connected-TV audience; Samsung Tizen and LG webOS dominate the built-in smart-TV install base worldwide. The table below is general platform information, current as of when this page was last updated, not a certification guarantee, we confirm each store's live requirements against your specific submission during scoping.

Smart TV platforms at a glance

PlatformLanguage and UIDRMFirst-time certification
Apple TV (tvOS)Swift, SwiftUI, Focus EngineFairPlay1 to 2 weeks (App Store review)
Android TV / Google TVKotlin, Leanback, Compose for TVWidevine L11 to 2 weeks (Play review)
Amazon Fire TVAndroid codebase, minor manifest changesWidevine / PlayReady1 to 2 weeks (Amazon Appstore)
Samsung TizenHTML5, JavaScript, Tizen Web APIWidevine / PlayReady3 to 4 weeks (Samsung Seller)
LG webOSHTML5, Enact, webOS SDKWidevine3 to 4 weeks (LG Content Store)
RokuBrightScript, SceneGraphPlayReadyChannel review, varies by scope

How we work

Our TV build approach: certification-backward

We plan every TV build backward from each store's certification checklist, because on TV it is the review, not the code, that decides your launch date. Scope is locked and price is fixed before development starts.

  1. Step 01
    01

    Platform matrix and audience weighting

    We map your content catalogue and DRM needs, then rank the platforms by where your audience watches, not by engineering convenience. You leave this step with a written scope, a shipping order, and a fixed-price quote per platform. No build starts without your sign-off.

  2. Step 02
    02

    10-foot UI and focus model

    Focus traversal is designed before any production code, because every platform enforces it differently: the Focus Engine on tvOS, Leanback on Android TV, a spatial key-event manager on Tizen, Spotlight on webOS. Text sizing, focus states, and D-pad paths are built for the couch, never scaled up from a mobile layout.

  3. Step 03
    03

    Video pipeline and DRM per platform

    HLS and DASH adaptive streaming with the DRM each store mandates: FairPlay on tvOS, Widevine L1 on Android TV, PlayReady on Roku, Widevine or PlayReady on Tizen and webOS. Licence-server integration, offline caching where the platform allows it, and SCTE-35 ad cues for live monetisation are all tested on real hardware, not emulators.

  4. Step 04
    04

    Certification-backward build and submission

    We build against each store's certification checklist from sprint one, so the submission package is ready before the final sprint, not scrambled after it. We manage the review back-and-forth with Apple, Google, Amazon, Samsung, LG, and Roku through to approval. Every project includes post-launch support.

Pitfalls we plan around

Most TV projects that slip do so for the same handful of reasons. We design around them from week one.

Per-platform cert cycles
Samsung and LG first-time reviews can take three to four weeks and reject on focus behaviour or memory use. We submit against their checklists early and stagger submissions so one rejection does not stall the whole launch.
Remote-only navigation
A layout that works with a thumb is unusable with a five-button remote. Focus order, back-button behaviour, and dead-ends get designed and tested on real remotes before the build hardens.
DRM and studio rules
Premium content often requires hardware-secured Widevine L1 or FairPlay, not the software tier. Getting the DRM level wrong surfaces only at licensing, so we confirm the studio requirement before architecture is locked.
Device fragmentation
Older Tizen and webOS models run slower JavaScript engines and tighter memory. We target the SDK range covering your installed base and test each major hardware generation, not just the latest panel.

Key Insight

Where TV apps are heading: FAST and CTV ads. The growth on the big screen is no longer only subscriptions. Free ad-supported streaming TV (FAST) channels and connected-TV advertising are where new revenue is opening up, and both depend on server-side ad insertion and SCTE-35 cue handling built into the video pipeline. If ad-supported tiers or FAST channels are on your roadmap, we architect the streaming stack for them from the start rather than retrofitting monetisation after launch.

Why us

Why teams choose RaftLabs

  • 01
    Senior engineers build what they scope

    The engineers who assess your problem also build the solution. No bait-and-switch, no offshore handoff after the contract is signed. The team you meet in week 1 is the team that ships your v1.

  • 02
    Fixed price before development starts

    We scope the work, calculate the cost, and lock it in writing before any development starts. A scope change is a change request: priced, agreed, or dropped. It never absorbs into the project and appears on the final invoice.

  • 03
    Shipping production software since 2015

    Trusted by enterprise clients including Vodafone, T-Mobile, Aldi, Nike, Cisco, and Lockheed Martin, as relationships, not attached metrics. Verified delivery spans healthcare (a HIPAA-compliant remote patient monitoring platform), logistics (UrShipper's multi-carrier platform), and TV-adjacent media work (ULT Movies, detailed below).

  • 04
    Compliance built in from the start

    GDPR, HIPAA, and SOC 2 requirements are scoped in week 1, not retrofitted before launch, whatever your content-rights or data-handling requirements turn out to be.

Our verified TV-adjacent delivery is ULT Movies: a custom Android app for set-top boxes that sends weekly film releases to 4,000+ remote theatres across India, with offline playback for low-connectivity locations. This is an Android set-top-box deployment, not a submission to the Apple TV, Roku, Samsung, or LG app stores, and we describe it that way rather than implying broader app-store platform experience it doesn't demonstrate.

Stay on topic

More on mobile apps

Frequently asked questions

We build for Apple TV (tvOS), Android TV, Google TV, Samsung Tizen, LG webOS, and Roku. Each platform has its own SDK, UI framework, certification process, and store. tvOS uses SwiftUI and TVML/TVJS. Android TV and Google TV use the Leanback library on top of the Android SDK. Samsung Tizen uses a web-based stack (HTML5, CSS, JavaScript) with the Tizen Web API. LG webOS uses a similar web-based stack with the webOS SDK. Roku uses BrightScript and SceneGraph XML. We advise on which platforms to prioritise based on where your target audience watches, with US and UK audiences heavily weighted toward Apple TV, Roku, and Fire TV.

The '10-foot UI' describes the design constraint of a screen viewed from across the room, navigated by a remote control with directional pad and select button, not a touchscreen or mouse. Text must be large enough to read at distance (minimum 24pt for body, 36pt+ for titles), focus states must be visually prominent so the user always knows which element is selected, and the entire interaction model shifts from tap/click to D-pad traversal. Building a TV app by resizing a mobile or web layout produces an unusable experience. We design and build for the TV context from the start.

Content protection for streaming TV apps requires platform-specific DRM implementations. For Apple TV (tvOS), FairPlay Streaming is the mandatory DRM system, integrated via AVKit and AVFoundation. For Android TV and Google TV, Widevine L1 (hardware-secured, required by most studios) is the standard. Samsung Tizen and LG webOS support both PlayReady and Widevine depending on the hardware generation. Roku supports PlayReady. We implement DRM licence server integration, licence caching for offline playback where the platform supports it, and SCTE-35 ad cue handling for live stream monetisation.

A single-platform v1 with core playback, content browsing, user authentication, and store submission starts around $20,000 to $45,000. That is the smallest shippable slice and where most teams start. From there it grows: a multi-platform build across three to four platforms with a shared backend and platform-specific UI layers runs $50,000 to $120,000, and a full OTT app with DRM, live streaming, offline downloads, subscription billing, and analytics grows higher with scope. We scope every project and fix the price before development starts.

Every smart TV platform has its own review and certification process. Apple TV App Store review follows the same guidelines as iOS, with additional checks for TVUIKit and remote navigation behaviour. Google Play (Android TV) requires Leanback UI compliance. Samsung Apps (Tizen) and LG Content Store (webOS) each have their own technical certification criteria. Roku requires a channel certification review covering channel performance, content metadata, and deeplink handling. Certification timelines vary: Apple TV and Google Play typically take one to two weeks; Samsung and LG can take three to four weeks for first-time submissions.

Yes. We sign a mutual NDA before any project discussions begin. This covers your content strategy, platform roadmap, backend architecture, and any proprietary data shared during scoping. All source code is assigned to you on final payment. We do not retain rights to your codebase or reuse your platform-specific implementations for other clients.

We build for OTT streaming, fitness content, eLearning, enterprise digital signage, and community content, and our production TV-adjacent delivery is a set-top-box streaming app for a media distribution client. Our clients are typically established businesses across the US, UK, Europe, Canada, and Australia with an existing web or mobile audience they want to extend to the big screen. The common thread is a content catalogue or an experience that genuinely benefits from the lean-back TV context.

Work with us

Tell us your platform targets and content type. We'll scope the TV build.

Which platforms matter for your audience, what your content catalogue looks like, and whether DRM is in scope. We'll give you a fixed cost and a realistic timeline.

  • Scope and cost agreed before work starts. No surprises. No obligation.
  • Working prototype within 3 weeks of kickoff.
  • Pay by milestone. You see progress before each invoice.
  • 60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.
  • All conversations are NDA-protected.