Smart TV App Development Company

Smart TV App Development

Smart TV is a different platform from mobile and web. The 10-foot UI, remote control navigation, low-power rendering environments, and platform-specific certification requirements make TV app development a specialist discipline. RaftLabs builds smart TV apps for Apple TV (tvOS), Android TV, Google TV, Samsung Tizen, LG webOS, and Roku — for streaming services, content platforms, fitness apps, enterprise dashboards, and digital signage.

See our work
  • Multi-platform delivery across Apple TV, Android TV, Samsung Tizen, LG webOS, and Roku from a shared codebase where possible

  • 10-foot UI and remote control navigation designed for lean-back viewing, not touch

  • DRM and content protection including Widevine, FairPlay, and HLS/DASH delivery

  • Platform certification support from submission to approval on every major TV store

Recent outcomes

Voice AI · Research

Text-based interviews converted to automated phone calls

6× deeper insights

AI Automation · Ops

Manual invoice OCR across 40+ gas stations

20k+ txns day one

Loyalty · Retail

SuperValu & Centra loyalty platform with receipt validation

1,062 users in 4 weeks

SaaS · Logistics

Multi-carrier shipping hub for Indonesian eCommerce

2,000+ shipments yr 1
4.9 / 5 on ClutchSee all work

Recognition

Sound familiar?

  • OTT platform live on web and mobile but not on TV, losing the couch audience to competitors already on the big screen?

  • Fitness or content app with an engaged user base that keeps requesting a TV experience you haven't been able to deliver?

In short

RaftLabs is a smart TV app development company that builds apps for Apple TV (tvOS), Android TV, Google TV, Samsung Tizen, LG webOS, and Roku. We handle 10-foot UI design, remote control navigation, DRM integration (Widevine, FairPlay), HLS and DASH streaming, and platform certification for every major TV store. Most smart TV builds launch in 12 to 20 weeks at a fixed cost with full source code ownership.

Trusted by

Vodafone
Nike
Microsoft
Cisco
T-Mobile
Aldi
Heineken
GE

TV app development is not mobile app development on a bigger screen

A mobile layout scaled up to 4K fails on every dimension. Type is unreadable. Navigation built for a thumb doesn't work with a five-button remote. Tap targets become directionless. Focus states that worked on a 390px screen disappear at 10 feet.

Smart TV platforms also have meaningful technical constraints that don't exist on mobile. Memory limits are tighter. JavaScript engines on older Tizen and webOS devices are slower. GPU capabilities vary across hardware generations. And each platform has its own certification criteria that your app must pass before it can reach users.

We build TV apps that are designed for the TV context, not adapted from another platform.

Capabilities

What we build

Apple TV (tvOS) app development

Native tvOS apps built with SwiftUI and AVKit, the frameworks Apple's own apps use. Navigation uses the Focus Engine, tvOS's built-in system for managing remote-control focus traversal across your UI. You define the focusable elements and their layout; the Focus Engine handles which element receives focus when the user presses up, down, left, or right on the Siri Remote. This produces the precise, predictable navigation behaviour Apple reviewers look for during certification.

Video playback is handled via AVKit's AVPlayerViewController, giving you a consistent native playback UI with transport controls, subtitle selection, and audio track switching that match what tvOS users expect. For apps requiring custom playback UI, we build directly on AVPlayer and AVPlayerLayer with custom overlay controls. FairPlay Streaming DRM is integrated at the AVAssetResourceLoaderDelegate layer, handling licence request, response parsing, and key storage. HLS delivery with adaptive bitrate switching ensures playback quality adjusts to the available network speed without buffering interruptions. Content catalogues are populated via your existing API or a Sanity CMS backend where needed. Top Shelf extension support for featuring content on the Apple TV home screen, deep link handling for Universal Links, and TVML/TVJS where a hybrid approach suits the content type. Siri voice search integration for content discovery via the system search API.

Android TV and Google TV apps

Android TV and Google TV apps built on the Leanback support library, which provides the BrowseFragment, DetailsFragment, SearchFragment, and PlaybackFragment components designed for the 10-foot UI. For apps requiring a fully custom layout, we build on Compose for TV, Jetpack Compose's TV-specific components and FocusRequester/FocusProperties APIs that give fine-grained control over D-pad navigation without the constraints of the Leanback fragment hierarchy.

Video playback uses ExoPlayer (now Media3), the open-source player Google uses for YouTube on Android TV. ExoPlayer supports HLS and DASH adaptive streaming, Widevine DRM licence integration, offline download via the Download Manager API, subtitle rendering via SubtitleView, and SCTE-35 ad cue detection for live streams. Widevine L1 hardware-secured DRM is required by major content providers; we implement the MediaDrm API against your licence server and test on L1-capable hardware before submission. Google Play certification requires a TV launcher activity with a Leanback feature declaration and UI that passes the Leanback UI check tool. Fire TV (Amazon) sits on the Android TV codebase and is covered by the same build with minor manifest changes.

Samsung Tizen app development

Samsung Tizen apps are built on a web-based stack: HTML5, CSS3, and JavaScript running in the Tizen Web API runtime. This is distinct from a mobile web app. The Tizen SDK exposes device APIs for key events (remote control input), AVPlay for video playback, webapis.avplay for DRM-protected streams, and the TV-specific APIs for resolution, audio output, and system information.

Navigation is implemented by intercepting remote control key events (VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, VK_ENTER) and managing focus state in JavaScript, since CSS :focus alone doesn't produce the predictable traversal Samsung devices require. We use a spatial navigation library or a custom focus manager tuned to the specific layout rather than generic browser focus behaviour. Video playback uses Samsung's AVPlay API rather than the HTML5 <video> element, which is required for Widevine and PlayReady DRM integration and for accessing HEVC and 4K playback capabilities on supported models. Resolution handling covers 1080p and 4K with appropriate asset scaling, memory-conscious image loading given the tighter RAM budgets on older Samsung models, and performance tuning for the V8 engine version present on each hardware generation. Samsung Apps store submission requires passing the Samsung Smart TV certification checklist covering UI, playback, and performance criteria.

LG webOS app development

LG webOS apps share the web-based development model with Samsung Tizen but use LG's own SDK, the Enact framework (a React-based UI library built by LG for webOS), and the webOS.js API surface for device integration. Enact's Spotlight module handles D-pad spatial navigation in a React component tree, providing the focus management behaviour LG Content Store reviewers check during certification.

Video playback on webOS uses the luna-send API for media pipeline control on older webOS versions and the HTML5 <video> element with webOS Media API extensions on newer models. Widevine DRM integration uses the webOS CDM (Content Decryption Module) via the media pipeline API. DASH delivery is the primary format; HLS is supported on webOS 4.0 and later. We target the LG webOS SDK version range that covers the installed base of devices your audience is likely using, which spans 2018 models (webOS 4.x) through current (webOS 24), and test on each major generation given the JavaScript engine and media pipeline differences across hardware years. LG Content Store certification covers technical compliance, content metadata, and performance on representative hardware. App updates and patching are straightforward since the deployment model is web-based.

Roku channel development

Roku channel development uses BrightScript (Roku's proprietary scripting language) and SceneGraph XML (the declarative UI framework). SceneGraph components: RowList and GridPanel for content browsing layouts, Video node for playback, Dialog for overlays, and custom composite nodes for brand-specific UI components. BrightScript handles business logic, API calls to your content catalogue or backend, authentication flows, and event handling.

Content delivery uses HLS adaptive streaming. PlayReady DRM for protected content is integrated via the ContentNode DRM fields and Roku's built-in DRM client, which handles licence acquisition from your licence server without requiring custom DRM code in BrightScript. Roku Direct Publisher is appropriate for simple MRSS-feed-based channels; SceneGraph channel development is appropriate for authenticated apps, custom UI, subscription billing, and any experience that goes beyond a content feed display. Roku Pay integration for subscription billing handles payment capture and renewal within the Roku platform, with server-side transaction validation via the Roku Web Services API. Roku Search registration makes your content discoverable via Roku's universal search. Certification submission requires passing Roku's channel certification checklist covering performance, deeplink handling, and content metadata compliance.

Multi-platform TV app development

For OTT platforms and content businesses targeting multiple TV platforms simultaneously, we structure the build to maximise shared backend and content logic while maintaining platform-appropriate UI on each surface. The backend: a single content API serving platform-agnostic metadata (title, synopsis, artwork, stream URLs, DRM token endpoints) consumed by each platform's client. Artwork specifications differ (tvOS requires 1920x1080 top-shelf images, Roku requires specific poster ratios, Samsung and LG have their own asset specs), so the API serves platform-tagged artwork rather than one universal image set.

Authentication is handled via a single backend OAuth flow with platform-specific deep link callbacks for the activation flow. The "link on TV using a code" activation pattern (enter a code at a URL on your phone/laptop) is the standard UX for authenticated TV apps on all platforms; we implement the polling mechanism and expiry logic once in the backend and add the UI on each platform client. Analytics and playback event tracking uses a single analytics endpoint receiving standardised events from each platform, covering play start, buffer events, seek, pause, completion, and error codes. This gives a unified view of engagement across platforms without platform-specific analytics implementations. We scope multi-platform builds to identify which platforms to ship in the first release versus which to phase in, based on your audience distribution and budget.

Tell us your platform targets and content type. We'll scope the TV build.

Which platforms matter for your audience, what your content catalogue looks like, and whether DRM is in scope. We'll give you a fixed cost and a realistic timeline.

Frequently asked questions

We build for Apple TV (tvOS), Android TV, Google TV, Samsung Tizen, LG webOS, and Roku. Each platform has its own SDK, UI framework, certification process, and store. tvOS uses SwiftUI and TVML/TVJS. Android TV and Google TV use the Leanback library on top of the Android SDK. Samsung Tizen uses a web-based stack (HTML5, CSS, JavaScript) with the Tizen Web API. LG webOS uses a similar web-based stack with the webOS SDK. Roku uses BrightScript and SceneGraph XML. We advise on which platforms to prioritise based on where your target audience watches, with US and UK audiences heavily weighted toward Apple TV, Roku, and Fire TV; global streaming audiences more toward Android TV and Google TV; smart TV hardware in Europe and Asia more toward Samsung and LG.

The '10-foot UI' describes the design constraint of a screen viewed from across the room, navigated by a remote control with directional pad and select button, not a touchscreen or mouse. The implications are significant: text must be large enough to read at distance (minimum 24pt for body, 36pt+ for titles), focus states must be visually prominent so the user always knows which element is selected, navigation must be predictable with directional key input, hover states have no meaning (no pointer), and the entire interaction model shifts from tap/click to D-pad traversal. TV apps also render at 1080p or 4K on a high-contrast display, which exposes layout and colour decisions that look fine on a phone screen. Building a TV app by resizing a mobile or web layout produces an unusable experience. We design and build for the TV context from the start.

Content protection for streaming TV apps requires platform-specific DRM implementations. For Apple TV (tvOS), FairPlay Streaming is the mandatory DRM system, integrated via AVKit and AVFoundation. For Android TV and Google TV, Widevine L1 (hardware-secured, required by most studios) is the standard. Samsung Tizen and LG webOS support both PlayReady and Widevine depending on the hardware generation. Roku supports PlayReady. We implement DRM licence server integration, licence caching for offline playback where the platform supports it, and SCTE-35 ad cue handling for live stream monetisation. Delivery uses HLS (Apple platforms) and DASH (Android, Samsung, LG, Roku) with appropriate encryption. We scope DRM requirements early because they affect backend architecture, content delivery configuration, and the specific player library choices.

A focused smart TV app for a single platform, core playback, content browsing, user authentication, and store submission, typically runs $20,000 to $45,000. A multi-platform build covering three to four platforms with shared backend and platform-specific UI layers typically runs $50,000 to $120,000. Full OTT TV app with DRM, live streaming, offline downloads, subscription billing integration, and analytics runs higher depending on scope. Cost depends on platform count, content catalogue complexity, DRM requirements, and backend integration. We scope every project before pricing it and provide a fixed cost before development starts.

Every smart TV platform has its own review and certification process. The Apple TV App Store review follows the same guidelines as iOS, with additional checks for the TVUIKit and remote navigation behaviour. Google Play (Android TV) requires Leanback UI compliance and a dedicated TV launcher activity. Samsung Apps (Tizen) and LG Content Store (webOS) each have their own technical certification criteria covering resolution, audio formats, memory limits, and remote navigation compliance. Roku requires a channel certification review covering channel performance, content metadata, and deeplink handling. We prepare submission packages for each platform, handle the back-and-forth with platform reviewers, and manage the revision cycles until approval. Certification timelines vary: Apple TV and Google Play typically take one to two weeks; Samsung and LG can take three to four weeks for first-time submissions.

Work with us

Tell us what you need. We'll tell you what it would take.

We scope Smart TV App Development Company in 30 minutes. You walk away with a clear cost, timeline, and approach. No commitment required.

  • Scope and cost agreed before work starts. No surprises. No obligation.
  • Working prototype within 3 weeks of kickoff.
  • Pay by milestone. You see progress before each invoice.
  • 60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.
  • All conversations are NDA-protected.