Mobile App Development Company

Mobile app development for work that needs the phone, not a smaller website.

We develop iOS and Android apps when the user journey depends on a camera, location, notifications, offline use, device hardware, or frequent action away from a desk. The native-versus-cross-platform decision follows that journey, not a house preference.

20-week release Native mobile platform8 to 14 weeks Focused first release$25K Starting scope

The problem

Sound familiar?

  • Does the current app fail when connectivity, permissions, background activity, or real devices enter the picture?

  • Are you funding separate iOS and Android work before proving that the product needs two native codebases?

Short answer

Mobile app development creates iOS and Android software for journeys that depend on device features, offline use, notifications, or frequent action away from a desk. RaftLabs develops native and cross-platform apps, handles store delivery, and prices focused first releases from $25,000.

The app looked finished until someone used it in a lift.

The signal dropped halfway through a form. The user reopened the app and found two records, neither complete. A permissions prompt had appeared before the app explained why it needed access. The demo never covered any of it.

Mobile quality lives in interruptions, devices, stores, and recovery, not only the happy-path screen recording.

Mobile proof

50,000
EventRaft users in six months
Recorded case-study result
20 weeks
native iOS and Android delivery
Event platform scope
95%
user satisfaction
Client-reported outcome

The EventRaft case study documents the native apps, 20-week scope, and reported results. It does not imply that every mobile product needs native development or will reach the same adoption.

A mobile app needs a mobile reason.

If the full job works in a browser, avoid adding store review, installed-version support, and device fragmentation without a user benefit.

A fit
01

The journey depends on a camera, location, sensors, Bluetooth, offline work, or background activity.

02

Users act often enough that an installed, authenticated experience removes meaningful friction.

03

Push notifications are part of a defined action loop, not a retention wish.

Not a fit
01

The product is mainly dashboards, long forms, administration, or occasional access.

02

A responsive web application can complete the same outcome cleanly.

03

Demand and the first valuable user action have not been tested yet.

Scope

Mobile products we develop

  • 01
    Cross-platform iOS and Android
    One Flutter or React Native product can cover shared workflows on both platforms, so teams can release and maintain the common journey together.
  • 02
    Native mobile products
    Swift and Kotlin support experiences where platform-specific hardware, performance, background work, or interface behaviour carries the product value.
  • 03
    Offline and interrupted workflows
    Local state, queues, conflict rules, retries, and visible sync status let field users keep working without creating silent duplicates.
  • 04
    Backend and device integrations
    Connect identity, payments, messaging, media, maps, Bluetooth, health, or business APIs with permissions and failure handling designed into the user path.
  • 05
    Store delivery and product signals
    Prepare builds, privacy details, review evidence, release tracks, crash monitoring, and journey analytics so launch is observable rather than ceremonial.

Cross-platform vs native mobile

Cross-platformNative
Best fitMostly shared workflows and UI across iOS and AndroidPlatform-specific hardware, performance, or background behaviour
Code modelShared product code with platform-specific modules where neededSeparate Swift and Kotlin applications
Release workShared product changes, two store releasesTwo development and release paths
Decision ruleUse unless evidence requires deeper platform controlUse when platform differences create product value

How it works

From mobile job to store release

  1. Phase 1
    01

    Prove the phone belongs in the workflow

    Map user context, device features, connectivity, platforms, backend, and the first valuable task.

  2. Phase 2
    02

    Choose native or cross-platform

    Test hardware, performance, UI, team, release, and maintenance constraints before committing to the architecture.

  3. Phase 3
    03

    Validate on real devices

    Use testing tracks to check permissions, interruptions, sync, accessibility, performance, and failure states.

  4. Phase 4
    04

    Submit, monitor, and improve

    Prepare store evidence, release the approved build, monitor crashes and journeys, and expand after real usage.

Risk

Mobile failures that do not appear in the demo

Permissions arrive without context
Explain the user benefit before asking for camera, location, notification, or health access, and support a denied state.
Offline means storing a draft
Reliable offline work also needs queues, retries, conflict rules, identity, visible sync state, and duplicate prevention.
Testing stops at simulators
Real devices expose memory, network, keyboard, sensor, permission, and OS-version behaviour that simulators miss.
Store review is treated as guaranteed
Prepare policy evidence and submission materials, but keep contingency because Apple and Google control review timing and decisions.

Launching a mobile app in European markets

Start with named countries, not a Europe-wide assumption. Country and language scope can change privacy prompts, analytics and advertising SDKs, accessibility testing, payment authentication, store metadata, customer support, and the evidence a buyer or reviewer expects. The architecture should separate translatable content from code and document every provider that can access user data. The client and its qualified advisers approve applicable legal, tax, consumer, and sector requirements.

Regional proof also stays specific. The City Break Apartments platform combined a Dublin booking website with a keyless mobile journey. The Concurrences app supported a Paris legal publisher. Those projects show European delivery experience, not one configuration that fits every European launch.

Scope and price

A focused mobile app starts at $25,000.

Start with one complete journey, the device features it needs, backend connection, store submission, and monitoring.

Starts at $25,000

A focused first release usually takes 8 to 14 weeks. Native scope, offline sync, hardware, media, and a new backend can extend the plan.

A wider product is priced after platforms, devices, backend ownership, integrations, store accounts, and release risks are mapped.

Fixed-price phase

Once the first phase is scoped, its price is locked in writing. New features enter through an agreed change.

Post-launch support

Eight weeks of support are included for defects within the agreed scope. Store decisions remain controlled by Apple and Google.

Stay on topic

More on mobile apps

Mobile app development questions

Choose mobile when the core job depends on a camera, location, sensors, Bluetooth, offline capture, background work, push notifications, or repeated use where an installed app reduces friction. A responsive web app is often better for dashboards, long forms, administration, and infrequent access.

Cross-platform often fits products whose core workflows and interfaces are similar on both systems. Native Swift and Kotlin make sense when platform-specific hardware, performance, background behaviour, or UI is central. We test those constraints before recommending an approach and document the trade-off.

Yes. We audit the iOS and Android code, backend contracts, signing and store access, dependencies, analytics, crash data, tests, and release history. We then separate store-blocking or reliability work from product improvements and price a controlled first recovery phase.

A focused cross-platform first release starts around $25,000 and usually takes 8 to 14 weeks. Separate native apps, a new backend, offline sync, media, payments, hardware, complex identity, regulated evidence, and data migration increase the scope. Store review time remains outside any developer's control.

Eight weeks of post-launch support are included for defects within the agreed scope. Crash monitoring and product analytics show where the real journey fails. OS compatibility, ongoing features, and larger product changes can continue under a separate support or development plan.

The release should name its countries, interface languages, accessibility target, SDK data flows, consent decisions, payment route, store-account owner, support coverage, and qualified reviewers. Europe is not one market. RaftLabs builds and documents the approved product requirements, while the client retains legal, tax, consumer, and policy decisions.

Work with us

Show us why this workflow belongs on a phone.

Bring the user context, required device features, current product, and first journey. We will map the smallest release that proves the mobile case.

  • Scope and cost agreed before work starts. No surprises. No obligation.
  • Working prototype within 3 weeks of kickoff.
  • Pay by milestone. You see progress before each invoice.
  • 60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.
  • All conversations are NDA-protected.