RaftLabs builds real-time applications using WebSocket, Server-Sent Events, and event-driven architecture. We deliver production-grade real-time features for web and mobile -- live dashboards, collaborative editing, push notifications, and multiplayer functionality -- on a fixed cost.
Every engagement starts with a technical diagnosis: we identify the right protocol for your use case, size the infrastructure, and define what latency and reliability targets are actually achievable. Then we build, test under load, and hand over a system your team can operate.
WebSocket, SSE, and event-driven architecture -- we choose the right tool for your latency target
Load-tested for thousands of concurrent connections before delivery
Fixed-cost engagements with defined scope and delivery milestones
Full handover -- code, infrastructure config, and runbook included
RaftLabs builds real-time web and mobile applications using WebSocket, Server-Sent Events, and event-driven architecture. We deliver live dashboards, collaborative editing tools, push notification systems, and multiplayer features on fixed-cost engagements. Every system is load-tested to your concurrent connection target before handover. Adding a WebSocket feature runs $15,000-$60,000. A full real-time platform with collaborative editing and event-driven backend runs $40,000-$150,000.
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Real-time features your users notice
Most web applications are built around a request-response model: the user asks, the server answers, the page updates. That model breaks down the moment your users need to act on data that changes faster than they are willing to refresh. Operations teams watching live orders, traders monitoring positions, field crews tracking assets, and users collaborating on shared documents all need updates that arrive the moment the underlying data changes.
RaftLabs builds the WebSocket servers, event-driven backends, and real-time front-end integrations that make that possible. We have shipped live dashboards, collaborative editors, real-time notification systems, and multiplayer features for production applications -- and we load-test every system before handover to confirm it holds up under the connection counts your business actually needs.
Capabilities
What we build
WebSocket application development
Persistent bidirectional connections for chat, multiplayer, collaborative tools, and live data feeds -- where polling would require hundreds of requests per minute to achieve the same update latency, and Server-Sent Events would be insufficient because the client needs to send data back to the server. WebSocket server implemented with Socket.io for Node.js applications (which handles protocol fallback, reconnection, and namespaced event routing) or raw ws for minimal-overhead scenarios; Go with gorilla/websocket for applications requiring 100,000+ concurrent connections on a single node. Authentication on WebSocket connections uses JWT token validation during the HTTP upgrade handshake -- not after the connection is established, preventing authenticated message handling before credentials are verified. Redis Pub/Sub (or Redis Streams for ordered, consumer-group message delivery) provides the fan-out layer for multi-node deployments: any connected client on any server node receives events published by any other node. Heartbeat and ping/pong mechanisms detect stale connections that have silently disconnected; client-side reconnection with exponential backoff (100ms, 200ms, 400ms, capped at 30s) restores connections after network interruptions without user-visible failures. Load-tested to your concurrent connection target using k6 or locust before delivery -- connection counts verified, not estimated.
Live collaboration software
Multi-user editing where multiple people modify the same document, canvas, spreadsheet, or code file simultaneously without overwriting each other's changes -- the engineering challenge that makes Google Docs and Figma fundamentally different from "share a file and take turns." CRDT-based conflict resolution using Yjs (the industry standard for production collaborative editing) handles concurrent text edits, list reorders, and tree structure modifications with mathematically guaranteed convergence -- any two nodes applying the same set of operations in any order will reach the same final state. Yjs document state syncs over WebSocket (y-websocket) or WebRTC peer-to-peer (y-webrtc) depending on your latency and server cost requirements; persistence to PostgreSQL or Redis preserves document state across sessions. For simpler, bounded editing scenarios (short-form fields, chat, simple annotations), Operational Transformation provides a lighter-weight alternative without Yjs's document model overhead. Presence indicators show each connected user's cursor position, selection range, and display name with colour-coded highlighting; awareness state updates over the WebSocket connection in under 50ms. Undo/redo history maintained per-user (not a shared undo stack) so User A's ctrl-Z undoes their own changes without reverting User B's contributions.
Real-time dashboards and monitoring
Operational dashboards that update automatically the moment underlying data changes -- fleet tracking maps, production line monitoring, financial position displays, IoT sensor readings, and operations centre views -- replacing the manual refresh workflow where operators are always looking at stale data and making decisions on the lag. Backend data pipeline captures changes at the source (database triggers, CDC via Debezium, IoT event streams via MQTT or Kafka) and publishes update events; Server-Sent Events (SSE) delivers one-directional server-to-client updates for read-only monitoring dashboards at lower infrastructure cost than WebSocket; WebSocket handles dashboards where operators interact (acknowledge alerts, update statuses, toggle displays). Frontend built with React and Recharts (for time-series charts), Mapbox GL JS (for geospatial fleet tracking), or Apache ECharts (for complex operational visualisations) with incremental state updates that change only the modified chart data point rather than re-rendering the full chart on each update -- avoiding the visible flicker that makes rapidly-updating dashboards unusable. Designed for thousands of concurrent viewers: SSE fan-out via Redis Pub/Sub, CDN edge delivery for static assets, and chart update batching (100ms debounce) that prevents DOM thrashing when events arrive faster than the browser can render.
Event-driven architecture
Kafka and RabbitMQ message broker design for systems where services need to communicate reliably without tight coupling -- so an order placed in the commerce service triggers fulfilment, inventory decrement, customer notification, and analytics ingestion independently, without the commerce service knowing or caring about those consumers. Apache Kafka for high-throughput, ordered, persistent event streaming where replay capability matters (you can reprocess all events from T-7 days when a downstream consumer had a bug); RabbitMQ for lower-latency task queues and work distribution where ordering and replay are less critical than flexible routing and consumer isolation. Consumer group topology design assigns each downstream service its own consumer group, enabling independent scaling, independent failure, and independent replay without affecting other consumers of the same topic. Dead letter queues capture messages that fail processing after the configured retry limit, with the original message, failure reason, and attempt count preserved for investigation and manual reprocessing. Event schema management using Confluent Schema Registry enforces Avro or Protobuf schema compatibility across producers and consumers -- a schema change that would break a consumer fails the producer at publish time rather than at consumer processing time. Event sourcing and CQRS for backends where the full history of state transitions matters (audit log, temporal queries, event replay for business intelligence).
Real-time notifications and alerting
Push notification systems that reach users within seconds of a threshold crossing, status change, or action requiring their attention -- with delivery confirmation and retry so you know the alert reached its recipient rather than silently failing. WebSocket-delivered in-app alerts include read receipts that mark an alert as seen the moment the user's browser receives it; notifications sent while the user is offline queue and deliver immediately on reconnection. Browser push notifications via the Web Push API (using VAPID keys and the Push API) reach users who aren't actively on the page, with notification content and action buttons configurable per alert type. Webhook fan-out delivers the same event to Slack (incoming webhook or Block Kit messages), PagerDuty (Events API v2 for on-call alerting), Microsoft Teams, or your internal tooling -- each channel with independent retry logic and delivery confirmation. Alert deduplication suppresses repeat notifications for the same underlying condition within a configurable suppression window, preventing alert fatigue when a threshold is repeatedly crossed and cleared. Escalation paths trigger when an alert remains unacknowledged beyond a defined window: first escalation to a secondary contact, second escalation to the on-call manager, with the full escalation chain logged for post-incident review. Per-user notification preferences let each team member control which alert types they receive via which channel without requiring engineering changes.
Real-time mobile features
WebSocket and SSE integrations for React Native and native iOS/Android applications -- with the mobile-specific engineering that makes real-time features reliable on cellular networks and battery-constrained devices, not just on desktop WiFi. Live location tracking uses Core Location on iOS and FusedLocationProvider on Android with configurable accuracy vs. battery trade-offs: high-accuracy GPS for field service dispatch (100% accuracy, significant battery cost) vs. network-based coarse location for asset tracking (lower accuracy, minimal battery impact). Background-to-foreground transitions require explicit WebSocket reconnection on mobile because OS-level background process management suspends network connections differently on iOS (immediate suspension after ~30 seconds) vs. Android (variable, depends on battery optimisation settings); we handle both with reconnection logic that fetches missed events on foreground resume. In-app messaging queues messages sent while the user was offline (stored locally in SQLite or MMKV) and flushes the queue on reconnection with ordering preserved. Firebase Cloud Messaging (FCM for Android, APNs for iOS) handles push notifications that wake the app from terminated state -- the notification payload includes enough data for the app to update its local state without a subsequent network request. Background sync for data that must be current when the user opens the app (unread message counts, inventory levels, shift assignments) uses background fetch tasks scheduled based on usage patterns rather than fixed intervals.
Polling is costing you more than WebSocket would.
If your server is handling repeated poll requests for data that rarely changes, a properly architected real-time layer will reduce load and improve user experience at the same time. Let us show you what that looks like for your stack.
IoT Development -- sensor data pipelines that feed real-time dashboards and alerting systems
Mobile App Development -- mobile applications with WebSocket and push notification integrations
Frequently asked questions
WebSocket is best when you need bidirectional, low-latency communication -- chat, multiplayer, collaborative editing. Server-Sent Events work well for one-directional server-to-client streams like live feeds and dashboards where the client does not need to send data back. Polling is rarely the right answer at scale; it works for infrequent updates where simplicity matters more than latency. We assess your specific use case and recommend the protocol that matches your latency target, infrastructure budget, and client environment.
WebSocket connections are stateful, which means naive horizontal scaling breaks session continuity. We solve this with a shared pub/sub layer -- typically Redis Pub/Sub or a dedicated message broker -- so that any server node can fan out messages to any connected client. We load-test the architecture before delivery, confirm your connection targets are met, and document the scaling path for when traffic grows further.
At minimum: a WebSocket-capable server process, a pub/sub layer for multi-node deployments, and a load balancer configured for sticky sessions or connection-aware routing. Depending on your event volume, you may also need a message broker like Kafka or RabbitMQ to decouple producers from consumers. We size the infrastructure as part of the engagement and provide Terraform or deployment config so you control it.
Adding a WebSocket feature to an existing application -- a live notification feed, a real-time count, a presence indicator -- typically runs $15,000 to $60,000. Building a full real-time platform with collaborative editing, event-driven backend, and live dashboards ranges from $40,000 to $150,000. We scope each engagement before quoting so you get a fixed price tied to a defined outcome, not an hourly estimate that drifts.
Work with us
Tell us what you need. We'll tell you what it would take.
We scope Real-Time App Development in 30 minutes. You walk away with a clear cost, timeline, and approach. No commitment required.
Scope and cost agreed before work starts. No surprises. No obligation.
Working prototype within 3 weeks of kickoff.
Pay by milestone. You see progress before each invoice.
60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.