A product that works but nobody can figure out how to use is not ready to sell.
Most software projects under-invest in design. The product works. The logic is sound. But users struggle to find core features, the onboarding experience drops half of new signups, and the interface communicates capability to engineers rather than to the people who have to use it every day.
We provide UX and UI design for software products: research-grounded information architecture, interaction design, visual UI, and design systems. From the first wireframe through design-to-code handoff. For companies building new products, reworking what is not converting, or establishing the design foundation they will build on for the next three years.
UX research that identifies where users struggle before you build the wrong solution
Wireframes and prototypes validated with real users before a line of production code is written
High-fidelity UI design that works across desktop and mobile with a coherent visual system
Design handoff with component specifications that eliminate ambiguity between design and development
RaftLabs provides UX and UI design for software products: user research and usability audits, information architecture, wireframing, interaction design, high-fidelity Figma UI, design systems, design sprints, mobile-first responsive design, and development handoff with component specifications. Engagements are scoped at a fixed price after a discovery session covering your product goals, target users, and existing design assets. Most projects run 4 to 16 weeks depending on scope.
Trusted by
Design is not decoration. It is how your product communicates its value before the user reads a word.
The first time someone uses a new product, they form an impression in seconds. The quality of the interface signals the quality of the product. Confusing navigation signals that the team does not understand their users. An inconsistent visual language signals something was built by many hands without a coherent direction.
For software companies, design is the most underinvested part of the product. Engineering teams build what works. Design makes it work for the person sitting in front of it.
Capabilities
What we build
UX research and user testing
User research that grounds design decisions in evidence rather than assumption. User interviews with your actual customers to understand their jobs-to-be-done, current workarounds, and frustration points. Usability testing on existing products to identify where users struggle with video recordings and timestamped findings. Survey design for quantitative validation of qualitative research findings. Competitor UX analysis to understand the interface expectations your users bring from adjacent products. The research that answers whether you are building the right thing before you invest in building it well.
Information architecture and wireframes
The structural design of your product before any visual design is applied. Navigation structure and menu hierarchy. Page layouts and content organisation. User flow mapping from entry point through task completion. Low-fidelity wireframes in Figma that communicate structure and flow without the distraction of visual design. Wireframe prototypes that users can click through for early usability testing. The design decisions made at the wireframe stage are the most consequential and the cheapest to change. We invest here before moving to high-fidelity work.
Card sorting sessions (open card sort to understand how users group information, closed card sort to validate a proposed structure) inform navigation hierarchy before a single wireframe is drawn. Tree testing with Optimal Workshop validates whether users can locate specific items in the proposed navigation structure without any visual design context -- catching information architecture problems before high-fidelity work begins. Annotated wireframes document interaction specifications for the engineering team: what each element does, what triggers a state change, what the edge case layout looks like when the user has zero items or 1,000.
High-fidelity UI design
Pixel-accurate UI design in Figma for web and mobile applications. Component design with all states (default, hover, active, disabled, error, loading). Responsive design across desktop, tablet, and mobile breakpoints. Consistent application of a visual system: colour, typography, spacing, iconography. Dark mode design where required. Illustration and custom icon sets for products that need a distinctive visual identity. Accessibility-first design: colour contrast compliance, focus indicator design, and touch target sizing for mobile. The high-fidelity designs that give your development team a clear, unambiguous target.
Design systems
A component library and visual token system that makes your product consistent at scale. Figma component library with all interface components defined and variants documented. Design token definitions: colour scales with semantic names (--color-surface-primary, --color-text-dim, --color-border-subtle rather than raw hex values), typography scale with modular scale ratios (Major Third: 1.25 or Perfect Fourth: 1.333), spacing scale on a 4px base grid with named sizes, border radii, shadow levels, and z-index layers. Each token is named for its role, not its value, so a brand colour rebrand propagates to every component that uses the semantic token rather than requiring a search-and-replace across the codebase.
Component usage guidelines for designers and developers: what each component is for, when to use it, when not to use it, and the variants available. React or Vue component library aligned to the Figma system so design and code share the same component language -- developers reference the same component names from the design file. Storybook documentation for developer reference: every component rendered in isolation with its variants, a code snippet showing the API, and visual regression tests that run on every PR to catch unintended visual changes. Style Dictionary build step exports tokens as CSS custom properties, Tailwind config, and JavaScript constants simultaneously -- eliminating the "Figma says 16px but the code has 14px" class of discrepancy. The foundation that lets your team build new features at pace without the interface becoming inconsistent as it grows.
Design sprints
Facilitated 5-day design sprint workshops for teams that need to validate a product direction or solve a specific design problem quickly. Problem definition and success criteria on Day 1. Solution sketching and competitive analysis on Day 2. Decision and storyboarding on Day 3. Prototype development in Figma on Day 4. User testing with 5 real users on Day 5. Written findings report with what worked, what did not, and recommended next steps. For organisations that want to test a direction before committing to a full build or that need to quickly break a team disagreement about product direction with evidence.
Usability audits
Structured review of an existing product against UX heuristics, user task completion paths, and conversion friction points. Expert review by an experienced UX practitioner working through your product's core user journeys and documenting usability issues with severity ratings and specific improvement recommendations. Screen recordings of real users attempting key tasks in moderated testing sessions. Prioritised findings report: the 10 changes that would have the most impact on task completion and conversion, ordered by effort and impact. For products that work but are underperforming on activation, retention, or user satisfaction metrics.
Are users leaving your product because of the experience, not the value?
Tell us about the product you are building or the conversion problem you are trying to solve. We will scope the design engagement that addresses it.
UX design (user experience design) is the structural and behavioural layer: how information is organised, how users navigate from task to task, what happens when something goes wrong, and whether the product matches the mental model of the people using it. Good UX makes a product feel intuitive. Bad UX makes a product feel like work, even when the features are correct. UI design (user interface design) is the visual and interactive layer: typography, colour, spacing, iconography, button states, component behaviour, and the visual hierarchy that directs attention to what matters. Good UI makes a product feel polished and communicates quality to users who have not yet decided whether to trust it. Most products need both. UX without UI is a wireframe. UI without UX is a beautiful interface that users cannot navigate. We design both layers together because the interaction and the visual are inseparable in a finished product.
A design sprint is a structured 5-day process for validating a product idea or solving a specific design problem without building anything. Day 1: map the problem and set the target. Day 2: explore solutions and find inspiration. Day 3: decide on the approach and storyboard it. Day 4: build a realistic prototype. Day 5: test the prototype with real users and capture learnings. The output is not a finished product. It is a validated (or invalidated) direction and concrete evidence of how real users responded to the concept. Design sprints are useful at the start of a new product to validate assumptions before committing to a build, when a product is not converting and the team disagrees on why, or when a complex feature needs rapid directional validation before full design and development begins. We facilitate design sprints as a standalone service or as the first phase of a longer design engagement.
A design system is the single source of truth for how your product looks and behaves. It includes a component library: buttons, inputs, modals, navigation elements, cards, tables, and all other reusable interface components, each designed to work correctly across all states (default, hover, focused, disabled, error). It includes design tokens: the colour palette, typography scale, spacing system, border radii, and shadow levels that define the visual language and are applied consistently across every component. It includes usage guidelines: when to use each component, how to compose components together, and what accessibility requirements each component must meet. In Figma, it is a library of components that designers work from. In code, it is a library of React (or Vue) components that developers implement from. The design system eliminates the inconsistency that accumulates when every designer and developer makes independent style decisions.
Design handoff is where a significant amount of implementation quality is determined. We deliver design specifications in Figma with developer-mode annotations: exact dimensions, padding values, font sizes and weights, colour values as design tokens, border radii, and shadow specifications. Component variants are documented with all states shown. Responsive behaviour is specified for mobile, tablet, and desktop breakpoints. Interactive behaviour is documented with annotation notes on transitions, hover states, and motion specifications. For clients using a React component library, we align design tokens and component naming to the code implementation so the mapping from design to code is unambiguous. We support developer questions during implementation rather than treating handoff as the end of the design engagement.
Work with us
Tell us what you need. We'll tell you what it would take.
We scope UX/UI Design Services in 30 minutes. You walk away with a clear cost, timeline, and approach. No commitment required.
Scope and cost agreed before work starts. No surprises. No obligation.
Working prototype within 3 weeks of kickoff.
Pay by milestone. You see progress before each invoice.
60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.