We build the full video delivery and checkout stack as one integrated system. Video is delivered via WebRTC for ultra-low latency or HLS for scale, depending on whether your use case requires sub-second interactivity or the ability to serve tens of thousands of concurrent viewers. The in-stream checkout lives as a native overlay inside the player: a product card surfaces, the viewer taps to expand, selects variants, and completes payment without the video pausing or the page changing.
Payment processing integrates with Stripe, PayPal, or your existing payment gateway. Apple Pay and Google Pay are supported for one-tap checkout on mobile. The cart persists across the session so viewers can add multiple items before checking out at the end of the stream. When the broadcast ends, the recording stays shoppable: product tags carry over to the replay, so late viewers still buy from the video-on-demand version.
We have built high-concurrency video before. An OTT streaming platform we shipped reached 4,000 screens at 99% uptime, and a real-time audio product held 300-plus concurrent participants in a single live session. That infrastructure work sits next to live commerce, not inside it, so we treat the checkout and commission logic as the new problem to prove.
Built for D2C brands replacing the "link in bio" to external product pages, live commerce operators building a branded channel, and social commerce businesses that need owned checkout rather than platform-dependent buying flows.