How to Build an App Like Netflix: OTT Platform Architecture for Product Teams

To build an OTT platform like Netflix, you need a video transcoding pipeline (HLS adaptive bitrate), a content catalog with metadata, user accounts and subscription billing, a video player with resume watching, and a recommendation engine. An MVP takes 14-20 weeks and costs $100K-$200K. Video transcoding, DRM for licensed content, and CDN delivery are the core infrastructure requirements. Start with web plus iOS and Android. TV apps are a v2 addition.

Key Takeaways

  • Video transcoding is the foundational infrastructure. Every video must be encoded at multiple bitrates and delivered via adaptive streaming (HLS or DASH) to handle varying network conditions.

  • DRM is required for licensed content. Widevine (Android/Chrome), FairPlay (iOS/Safari), and PlayReady (Windows) must all be supported. DRM implementation adds 4-6 weeks to the build.

  • The recommendation engine is Netflix's primary engagement lever. You need content and user behavior data first. Start with genre-based navigation and add personalization after you have 6 months of watch history.

  • Subscription billing is more complex than it looks. Free trials, multiple tiers, proration, family plans, and failed payment retry logic all require careful implementation with Stripe Billing.

  • Content licensing often costs more than platform development. Define your content strategy before scoping the platform. A 100-title fitness library needs different infrastructure than a 50,000-title licensed catalog.

Netflix has 280 million subscribers and spends $17 billion a year on content. You are not building that.

What you might be building: a streaming platform for fitness content (Peloton-style), an educational video library (MasterClass-style), a niche entertainment platform for a specific genre or region, a corporate training video platform, or a creator-owned subscription video channel.

The infrastructure requirements overlap with Netflix. The scale, content investment, and distribution strategy are fundamentally different. This guide covers the infrastructure.

What streaming infrastructure actually is

Before planning features, understand what OTT streaming infrastructure consists of:

Video upload and processing pipeline: raw video files uploaded, transcoded into multiple formats and bitrates, packaged for adaptive streaming, and optionally encrypted with DRM.

Content delivery network (CDN): transcoded video segments are distributed to edge servers close to your viewers. The player downloads segments from the nearest edge server, not from your origin.

Video player: the client-side component that downloads the HLS or DASH manifest, selects the appropriate bitrate, manages segment downloads, and handles playback controls.

Content catalog: database of titles with metadata (title, description, genre, cast, runtime, thumbnail, content rating), organized for browse and search.

User and subscription management: accounts, authentication, subscription billing, payment processing, multiple profiles, and content access gating.

Recommendation and discovery covers how users find content to watch -- genre browsing, search, and personalized recommendations.

The video processing pipeline

Every video uploaded goes through this pipeline before it can be streamed:

  1. Ingest: raw video file uploaded to S3
  2. Transcode: AWS MediaConvert or similar encodes to multiple resolutions (360p, 480p, 720p, 1080p, 4K) and formats (H.264 for compatibility, H.265/HEVC for efficiency)
  3. Package: segment into HLS chunks (2-10 second segments), generate HLS manifest files
  4. DRM encrypt: optional, encrypt segments with Widevine and FairPlay DRM
  5. Thumbnail generation: extract frames for episode thumbnails and preview strips
  6. Distribute: push to CloudFront or Cloudflare CDN

This pipeline runs once per video. Processing time: 1-4 hours per hour of content at 1080p. For a 100-title library, plan the upload and processing schedule carefully, it takes time.

Content catalog design

The content catalog is the database of everything you stream. Schema decisions made here affect search, browse, recommendations, and metadata display for the platform's lifetime.

A typical content catalog schema:

  • Title: the top-level entity (movie, series, documentary)

  • Episode: for series, episode number, season, runtime, individual synopsis

  • Video assets: links to processed video files per resolution and format

  • Metadata: genre tags, cast, crew, release year, content rating, language, subtitles

  • Availability: geographic restrictions, availability windows, licensing expiry dates

Build a content management tool for your catalog team from day one. They need to add, edit, and manage titles without developer involvement.

Subscription and billing

Subscription billing is more complex than it appears:

  • Trial periods: free trials that convert automatically

  • Multiple tiers: Basic/Standard/Premium with different content access, stream quality, or simultaneous streams

  • Family plans: multiple user profiles under one payment account

  • Annual vs. monthly: discounted annual plans with prorated cancellations

  • Failed payment handling: dunning sequences, retry logic, account suspension and reactivation

  • Churn flows: pause account, cancel, win-back offers

Stripe Billing handles most of this, but your product logic needs to map subscription status to content access in real time. Every content request needs to check current subscription state.

DRM: The content protection decision

If you are streaming licensed content from studios, distributors, or rights holders, DRM is required by contract. There is no negotiation.

If you are streaming original content you own, DRM is optional, but piracy becomes a concern at any meaningful scale.

DRM implementation requires:

  • A multi-DRM provider (Pallycon, AWS Elemental, or BuyDRM)

  • License server integration (DRM licenses are served separately from video segments)

  • Player-side DRM implementation (EME API in web browsers, native DRM APIs in mobile SDKs)

Plan 4-6 weeks for DRM implementation on top of a working streaming player.

Offline downloads

"Download for offline viewing", users can download episodes for watching without internet (airplanes, commutes). This is a premium feature on Netflix and a key differentiator for mobile platforms.

Technically: DRM-protected downloads with device limits (typically 3-5 downloaded titles per device), automatic expiry (downloaded content expires after 30-48 hours), and a download manager UI. Technically complex, defer to v2.

Device support strategy

"Apps for everything" sounds good. It is expensive. Each platform is a separate codebase:

  • Web (React + HLS.js video player)

  • iOS (Swift + AVPlayer)

  • Android (Kotlin + ExoPlayer)

  • Apple TV (SwiftUI)

  • Android TV / Fire TV (Kotlin)

  • Roku (BrightScript, a completely different language)

  • Samsung/LG Smart TV (proprietary SDKs)

For v1: web + iOS + Android. These three cover 90%+ of viewing. Add TV apps in v2.

Recommendation engine

For v1: genre-based browsing + "because you watched X" similarity. This is simple to implement and works well until you have a significant catalog and user behavior dataset.

For v2: collaborative filtering. Recommend based on what users with similar viewing patterns watch. Requires a recommendation service (can be built with Python + Apache Spark, or use AWS Personalize).

The recommendation engine is important for retention but not for launch. Spend the time on catalog quality and reliable streaming first.

Tech stack

LayerChoice
Video transcodingAWS MediaConvert
Video packagingAWS Elemental MediaPackage
DRMPallycon or AWS DRM
CDNCloudFront or Cloudflare
StorageAWS S3
Web playerVideo.js with HLS.js
iOS playerAVPlayer
Android playerExoPlayer
BackendNode.js
DatabasePostgreSQL
SearchElasticsearch
BillingStripe Billing
AuthAuth0 or custom JWT

Cost to build

ScopeTimelineCost
Web + iOS + Android MVP14-20 weeks$100K-$200K
With DRM and offline downloads20-28 weeks$180K-$320K
With TV apps (Apple TV, Android TV)Add 8-12 weeksAdd $60K-$100K

Monthly infrastructure: $3K-$20K at small scale. Video CDN bandwidth is the largest variable cost.

How RaftLabs approaches OTT

We build OTT platforms where the content strategy is clear: a focused niche, an owned content library, or a rights deal with specific titles. The hardest part of OTT is not the platform, it is acquiring content and subscribers.

We scope the platform to the content catalog and device targets that are realistic for the business model. A 100-title fitness library needs different infrastructure than a 50,000-title licensed catalog.

If you have a content strategy and need the platform built around it, let's discuss what the right build looks like.

Frequently asked questions

An MVP with video streaming, content catalog, user accounts, and subscription billing takes 14-20 weeks with a team of 4-6 developers. Adding multi-device apps (TV, mobile, web), DRM, and offline downloads extends to 6-10 months. A full Netflix-equivalent with personalization, multiple profiles, and advanced analytics takes 12+ months.
MVP development: $100K-$200K. Monthly infrastructure costs: $3K-$20K at small scale. Video bandwidth is the largest variable cost. At standard definition (1GB per hour), 100K monthly active users watching 2 hours per month equals 200TB of data transfer. CDN costs for this volume run $5K-$15K per month depending on provider and geography.
HLS (HTTP Live Streaming) encodes video at multiple bitrates (360p, 720p, 1080p, 4K), splits each into short segments, and creates a manifest file listing all variants. The video player assesses network conditions and selects the appropriate bitrate. If the connection slows, it drops to a lower bitrate automatically. This prevents buffering on slow connections without requiring manual quality selection.
DRM (Digital Rights Management) encrypts video to prevent unauthorized copying and redistribution. It's required for any licensed content from studios or distributors, and for original content where piracy is a concern. Three DRM systems cover all modern devices: Widevine (Android, Chrome), FairPlay (iOS, Safari, Apple TV), and PlayReady (Windows, Xbox). Implementing multi-DRM requires a provider such as Pallycon or AWS Elemental MediaPackage.
Netflix combines collaborative filtering (users similar to you watch X, so you might like X), content-based signals (you watch crime dramas, show more crime dramas), and viewing behavior data (completion rate, rewatch, time of day). New users get genre-based recommendations until enough behavior data is collected. For early-stage platforms, genre navigation plus 'similar to what you watched' is sufficient. Full collaborative filtering needs thousands of users with meaningful watch history.

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