Game Analytics Platform

Game analytics is not the same as web analytics

D1/D7/D30 retention by cohort, match completion rate by skill bracket, progression funnel drop-off by level, and currency source/sink balance are game metrics that require an analytics platform designed around game data structures, not adapted from a web analytics tool. A custom game analytics platform is built around your game's event schema, the specific actions players take, the specific progression steps, and the specific economy events that determine whether the live service is healthy.

  • Game event tracking with schemas designed for your game's specific player actions

  • Retention cohort analysis by acquisition channel, player segment, and game version

  • Funnel analysis showing drop-off at each progression step

  • Economy health monitoring covering currency sources, sinks, and conversion metrics

Recent outcomes

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1,062 users in 4 weeks

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SaaS · Logistics

2,000+ shipments yr 1

Multi-carrier shipping hub for Indonesian eCommerce

4.9
on Clutch
See our work

The problem

Sound familiar?

  • Retention data available but not segmented by acquisition channel, game version, or first session experience, so you know players are churning but not which players or why?

  • Economy health visible only in revenue numbers, with no view into the currency source/sink balance that shows inflation developing before it becomes a player complaint?

Short answer

RaftLabs builds custom game analytics platforms for game studios with player event tracking using custom schemas, retention cohort analysis, funnel reporting, economy health monitoring, matchmaking quality metrics, and live service dashboards. Most game analytics projects deliver in 8 to 14 weeks at a fixed cost.

Key takeaways

  • The ingestion pipeline runs on Kafka or Kinesis to handle millions of events per second at peak concurrent player load, with server-side validation rejecting implausible client-reported events before they enter the warehouse.
  • Currency source/sink ratio monitoring detects inflation drifting above design parameters for several consecutive days, alerting the economy designer before players notice.
  • A/B test funnel comparisons use statistical significance testing (Mann-Whitney U) to avoid calling a winner on small sample sizes.
  • A platform covering event tracking, retention, and funnel reporting runs $25,000-$50,000; economy health, live service metrics, and matchmaking analytics bring it to $50,000-$100,000.

Trusted by

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Game analytics delivery, by the numbers

software products shipped
100+
cost delivery
Fixed
week delivery cycles
10-14

Game analytics is not the same as web analytics

A custom game analytics platform answers the questions your game team actually asks rather than the generic questions a commercial dashboard makes easy to ask.

Capabilities

What we build

  • 01
    Game event tracking pipeline

    Event schemas designed for your game's specific actions, with server-side validation and a high-throughput pipeline that handles millions of events per second at peak load.

    Built with
    Kafka · ClickHouse
  • 02
    Retention and engagement analysis

    D1/D7/D30 cohort tracking sliced by acquisition channel and game version, with real-time aggregation via Flink so dashboards reflect the current cohort, not an overnight batch.

  • 03
    Progression funnel analysis

    Step-by-step completion rates and time-to-complete distributions identify stalls versus quits, with statistically validated A/B test funnel comparisons.

  • 04
    Economy health monitoring

    Currency source/sink ratio tracking catches inflation drift early, with ARPU/ARPPU segment breakdowns and XGBoost-based churn risk scoring.

  • 05
    Live service and matchmaking metrics

    Live ops event impact measurement, matchmaking skill-differential and abandonment tracking, correlated with server performance metrics by region.

  • 06
    Reporting and data access

    Scheduled report delivery to Slack or email, with a drag-and-drop custom report builder for non-engineering game team members.

How we work

From scope to live analytics platform

  1. Week 1
    01

    Game type and metric scoping

    We map your game type, player decisions your analytics needs to inform, and current data gaps. You leave week 1 with a written scope document and a fixed-price quote.

  2. Weeks 2-4
    02

    Event schema and pipeline design

    Event schema and ingestion architecture designed against your target concurrent player count.

  3. Weeks 5-11
    03

    Build and integrate

    Ingestion pipeline, retention analysis, and economy monitoring built in parallel, tested against real event volume.

  4. Final 2-3 weeks
    04

    Launch and load testing

    Pipeline load tested against target volume and a 3x spike scenario before launch.

Why us

Why game studios choose RaftLabs

  • 01
    Senior engineers build what they scope

    The engineers who assess your event volume also build the solution. No bait-and-switch, no offshore handoff after the contract is signed.

  • 02
    Fixed price before development starts

    We scope the work, calculate the cost, and lock it in writing before any development starts.

  • 03
    9 years and 100+ products shipped

    Clients include Vodafone, T-Mobile, Aldi, Nike, Cisco, and Lockheed Martin. Track record building high-throughput data platforms.

  • 04
    We'll tell you when a commercial tool is enough

    Custom is justified by specificity needs, not recommended by default.

  • 05
    You own the raw event data

    No vendor retention limits or export fees standing between you and your own events.

Have a game analytics project?

Tell us your game type, the player decisions your analytics needs to inform, and where your current data falls short. We'll scope the right platform and give you a fixed cost.

Game Analytics Platform, scoped in one call.

Tell us what's broken. Within one business day you get a straight take on cost, timeline, and the right first step. No deck, no pressure.

Stay on topic

More on data & analytics

Frequently asked questions

Commercial platforms handle standard game metrics well but lack specificity for your game's unique event taxonomy, economy metrics, and matchmaking data. Custom analytics means you own raw event data in your own warehouse without vendor retention limits, and at high event volumes a custom pipeline is more economical than per-ingestion pricing.

The ingestion pipeline is designed for peak volume using Apache Kafka or AWS Kinesis, which handle millions of events per second and decouple ingest from downstream processing. Load testing against target volume and a 3x spike scenario is part of delivery before launch.

Yes. Event data can route to BigQuery, Snowflake, or Redshift alongside the custom platform, with BI tools like Looker or Tableau querying the warehouse directly once the schema is documented.

A platform covering event tracking, retention analysis, and funnel reporting typically runs $25,000 to $50,000. A more complete system with economy health monitoring, live service metrics, and matchmaking analytics typically runs $50,000 to $100,000.

Work with us

Tell us what you need. We'll tell you what it would take.

We scope Game Analytics Platform in 30 minutes. You walk away with a clear cost, timeline, and approach. No commitment required.

  • Scope and cost agreed before work starts. No surprises. No obligation.
  • Working prototype within 3 weeks of kickoff.
  • Pay by milestone. You see progress before each invoice.
  • 60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.
  • All conversations are NDA-protected.