Cross-Platform App Development Services
Cross-platform app development for one product across iOS and Android.
We help teams decide whether React Native, Flutter, or separate native apps best fit the product, then build the chosen route. A shared codebase is valuable when the core workflow and release cadence are common, not when critical platform behavior must be forced through an abstraction.
Bring the problem, the current workflow, or the existing code. We reply with a practical next step within one business day.
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The brief
Start with what is not working.
Good software decisions begin with the constraint, not a list of features or a preferred technology.
Do you need both stores but lack a defensible framework decision for the product and the team that will own it?
Is a shared codebase hiding native modules, platform-specific UX, offline behavior, or store work that still needs explicit scope?
Plain answer
Cross-platform app development uses one primary codebase to ship a product on iOS and Android. RaftLabs helps teams choose React Native, Flutter, or native based on user experience, device access, performance, team skills, and ownership, then delivers both store builds. A focused shared release covers one core workflow on both platforms. Every project starts at $10000; scope and price are fixed before the phase begins.
What to remember
- One codebase ships to iOS and Android when the core workflow and release cadence are shared.
- Validate the toughest native constraint first instead of assuming all features will share one codebase.
- The framework choice follows evidence about the product and ownership, not house preference.
- The first release ships a single core workflow to both stores with standard backend integration.
- Native modules, offline complexity, and regulated evidence stay named in scope.
One product became two roadmaps.
The iOS release moved ahead while Android waited for the same feature. Drift got expensive. A shared codebase could remove it, but only if the hardest device and interface requirements fit the framework before delivery expands. The useful decision is one maintainable product with explicit native edges across releases and teams, not the largest possible percentage of shared code.
Published cross-platform proof
- in production on iOS and Android
- 2+ years
- Legal events app case study
- restaurants onboarded in month one
- 50+
- Multi-platform food-order case study
- recorded order errors across channels
- Zero
- Multi-platform food-order case study
The legal events app and food-order platform document these outcomes. They demonstrate shared-product delivery, not a universal saving or performance result from cross-platform technology. A new release needs its own device, native-feature, reliability, and store criteria.
Choose cross-platform when the product is shared and the native differences are bounded.
Start by proving the hardest platform-specific requirement, not by assuming every feature will be common.
The same core user workflow and release cadence are needed on iOS and Android.
Critical device, background, rendering, and offline behavior can be proven in the framework.
One team will own shared code plus the explicit native modules and store work.
The platforms serve materially different products or roadmaps.
Intensive platform-specific interaction or hardware access is the product's core.
Only one mobile platform is required, so shared abstraction adds no value.
The first decision is not what to build.
It is whether software is the right answer at all. We use four possible recommendations before discussing a development scope.
Buy
Run the build-vs-buy numbersChoose a maintained product when it handles the core workflow and the remaining gaps can be solved with configuration, a connector, or a small process change. Paying for software you do not have to maintain is often the better trade.
Repair
Keep the existing product when users still get value from it and the code can be understood safely. Start with evidence: where the code lives, how the data is organized, what is tested, which outside services it depends on, who can access what, and how updates go live.
Build
Own the system when the app experience shapes margin, customer experience, speed, or a product customers pay for. Start with one complete path and the system connections that path cannot work without.
Wait
Do not turn a changing policy into permanent software. Stabilise the rules, name the workflow owner, and measure the cost of the current process before paying for a product.
Not sure which path is yours? Bring it to a 30-minute call. Leave with the answer in writing.
React Native, Flutter, or native
| Route | Best fit | Constraint to prove |
|---|---|---|
| React Native | Shared product and a React or TypeScript-aligned team | Package health, native modules, lifecycle, and platform UI differences |
| Flutter | Shared product with controlled custom rendering | Plugin support, native edges, platform conventions, and non-mobile targets |
| Native iOS and Android | Deep platform behavior or separate product roadmaps | Two delivery and maintenance streams are justified |
Scope
What belongs in a focused cross-platform release
Platform decision record
Document user, framework, native capability, performance, package, hiring, handover, and roadmap tradeoffs before build.
Shared product workflow
Implement common domain logic, state, API access, navigation, errors, analytics, and interface components once where appropriate.
Explicit native boundaries
Name permissions, purchases, notifications, background work, hardware, signing, and any Swift or Kotlin module in scope.
Both-platform testing
Exercise representative iOS and Android devices, lifecycle states, accessibility, offline behavior, and performance separately.
Store delivery and ownership
Prepare buyer-owned accounts, metadata, privacy answers, review notes, staged rollout, monitoring, and handover for both stores.
How it works
From platform decision to both-store release
- Phase 101
Define product and ownership constraints
Map users, workflows, devices, native capabilities, offline needs, performance, store model, team skills, and acceptance measures.
- Phase 202
Prove the framework boundary
Test the hardest interaction, native module, rendering, background, offline, or existing-code constraint before committing.
- Phase 303
Build the shared product
Implement shared domain and interface code, explicit platform adaptations, backend integration, telemetry, accessibility, and tests.
- Phase 404
Release both stores and hand over
Complete platform QA and submissions, stage rollout, monitor each store build, document native edges, and establish ownership.
Risk
What the cross-platform specification must settle
- False sharing
- Do not force unlike platform behavior into one abstraction merely to increase a code-sharing number.
- Package ownership
- Review maintenance, platform support, licensing, and replacement options for every critical dependency.
- Native module boundary
- Name custom Swift and Kotlin work, testing, release responsibility, and the team that can maintain it.
- Two-store reality
- Budget separate policies, signing, metadata, review, staged rollout, monitoring, and production incidents.
Scope and price
A focused cross-platform release starts at $10000.
Begin with one core workflow, both platform builds, standard backend integration, monitoring, and store submission.
Framework selection follows a proof of the hardest native constraint, not a house preference.
Starting investment
Starts at $10000
A focused first release covers one core workflow on both platforms. Native modules, offline complexity, real-time media, or regulated evidence extend the plan. After a 30-minute call, you get a written build, buy, repair, or wait recommendation plus first-phase direction. Free, whether or not you build with us.
Recommendation before implementation
Native edges stay visible
Related mobile app services
- 01
Android App Development
Native Kotlin apps for hardware, background work, kiosk, and managed fleets.
- 02
iOS App Development
Native Swift apps for Apple frameworks, platform behavior, and review.
- 03
Flutter Development
Cross-platform apps with controlled rendering and a Dart codebase.
- 04
React Native Development
Cross-platform apps aligned with React and TypeScript teams.
Work with us
Bring the hardest mobile constraint, not a preferred framework.
Share the users, workflow, devices, native features, offline needs, existing team, backend, and release plan. We will recommend React Native, Flutter, or native before scoping the build.
- Scope and cost agreed before work starts. No surprises. No obligation.
- Working prototype within 3 weeks of kickoff.
- Pay by milestone. You see progress before each invoice.
- 60-day post-launch warranty. Bug fixes, UI tweaks, and deployment support. No retainer.
- All conversations are NDA-protected.
Common questions
Choose cross-platform when iOS and Android need the same core workflow, the framework can support critical device behavior, and one team will own both releases. Choose native when platform-specific interaction, hardware, background behavior, or separate roadmaps are central enough to outweigh shared code.
React Native often fits teams with React and TypeScript skills or products that prefer platform-native controls. Flutter often fits products that value controlled rendering and a consistent custom interface. The decision also depends on packages, native modules, existing code, performance tests, and long-term hiring.
No. Domain logic, API clients, state, and many screens can be shared, while store configuration, permissions, native modules, lifecycle handling, and some interface details remain platform-specific. The proposal should name these edges instead of promising an arbitrary code-sharing percentage.
Often yes through maintained packages or custom Swift and Kotlin modules. The hard requirement should be proven on representative devices before framework selection. A plugin existing does not by itself prove reliability, lifecycle behavior, maintenance, or compatibility with the supported OS range.
You can, but count the cost honestly. Starting cross-platform and rewriting native later means building the product twice, so the cheaper start is rarely the cheapest path. The practical middle is a native-module hybrid: shared business logic with native modules where the framework cannot reach. Whatever you choose, document the exit criteria in the platform decision record before the build.
Less than marketing claims suggest. Domain logic, API clients, state, and many screens can be shared; permissions, purchases, notifications, background work, hardware, signing, and platform polish stay platform-specific. Ask any vendor to name the native edges in writing instead of quoting a code-sharing percentage.
Maintenance is the real cost. Framework upgrades, native module maintenance, and platform polish need an owner, or the codebase decays. New OS features reach frameworks late, and both platforms need separate testing: representative devices, lifecycle states, accessibility, offline behavior, performance. Expo OTA updates skip App Store review cycles, but that speed is not a substitute for maintenance ownership.
Ask four questions. Which features will genuinely share code, and which will need native modules? Which of your features hit performance ceilings: sub-50ms interactions, 120Hz animations, AR or camera, BLE and sensors, background OS integration? Who owns framework upgrades and native module maintenance? And who owns the store side: buyer-owned accounts, metadata, privacy answers, review notes, staged rollout. Choose cross-platform when the product is shared and the native differences are bounded, and prove the hardest platform-specific requirement first.
A focused first release covers one core workflow, both platform builds, standard backend integration, monitoring, and store submission. Every project starts at $10000; scope and price are fixed before the phase begins. Deep native modules, complex offline behavior, real-time media, regulated evidence, or major platform differences increase scope.