
ULT Movies reaches 4,000 remote theaters with a custom OTT streaming platform
- 60%
- Reduced network and infrastructure costs
- 4,000+
- Screens reached via Android STBs
The infrastructure decision you make in week one, Agora, Twilio, or in-house WebRTC, determines whether your platform scales affordably or becomes a cost problem at 50,000 users. Most teams make it without realizing it's a decision at all.
We build real-time WebRTC video on Agora's SDK and HLS broadcast pipelines designed for large concurrent audiences. The architecture decision, the cost model of each option, and the monetization structure are all designed before sprint one starts, not when scaling becomes a problem.
WebRTC sub-200ms latency for interactive sessions (auctions, live Q&A, group video) or HLS broadcast for high-concurrency audiences, chosen for your use case, not a default
Monetization architecture (subscriptions, pay-per-view, virtual gifts, advertising) designed alongside the content layer, not bolted on after launch when billing breaks on edge cases
Agora, Twilio, Daily.co, or self-hosted WebRTC: we recommend the infrastructure that fits your cost model and use case, not a default we prefer
Launch a validated v1 in 12 to 16 weeks, then iterate: real infrastructure from sprint one, not a throwaway prototype
The problem
Paying per-minute for managed streaming infrastructure that was affordable at 1,000 concurrent users but becomes the largest line on your cloud bill as you scale past 20,000?
Live event peak, a concert, a sports final, a product launch, where the platform falls over at the moment that matters most because it was built for average load, not the spike?
Short answer
RaftLabs builds custom live streaming software: WebRTC apps for sub-200ms interactive video, HLS broadcast for large concurrent audiences, OTT and VOD services, sports apps, and enterprise video. We build on Agora, Twilio, and self-hosted WebRTC, and design monetization and scale into the architecture from sprint one. Launch a validated v1 in 12 to 16 weeks, then grow it.
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Your platform works fine at 500 concurrent viewers but falls apart above 10,000 because it was never designed for broadcast scale
The jump from low-concurrency testing to production scale is where most streaming platforms fail. HLS delivery for thousands of concurrent viewers requires CDN configuration, adaptive bitrate encoding, and a manifest management layer that a WebRTC-first build doesn't include. When the first major event hits and the player buffers for 30% of viewers, retrofitting broadcast-scale delivery into a system designed for small groups costs as much as a rebuild. Architecture designed for your target concurrency from sprint one avoids the failure at scale.
Your live events generate revenue but you have no monetization infrastructure: access is free or manually gated, and you can't sell pay-per-view or subscriptions
A streaming platform without monetization is content distribution. Pay-per-view event access, subscription tiers for a VOD library, tipping and virtual gifts for interactive streams, embedded advertising slots: each requires billing infrastructure, entitlement management, and a checkout flow designed for impulse buying. When monetization is added after launch, you're retrofitting billing logic into a platform that wasn't designed for it. The billing architecture and the access control model need to be designed together from the start.
Your interactive stream has good content but viewer engagement is passive because the platform has no tools for audience participation during the broadcast
Live streaming engagement metrics for interactive platforms (polls, Q&A, reactions, co-viewing) run 3 to 5 times higher than passive broadcast. According to Restream's 2024 Live Streaming Statistics report, live video generates 37% more engagement than pre-recorded content, and viewers spend three times longer watching a live stream than an equivalent on-demand video. When the platform has no audience participation layer, viewers watch but don't connect. Building interactive features on top of a passive streaming architecture requires adding a real-time messaging layer that wasn't in the original design. Platforms built with WebRTC for interactivity alongside HLS for broadcast delivery from the start can serve both audiences.
Your content library has no discoverability features so viewers watch the live event and then leave instead of staying for on-demand content
Live streaming platforms with VOD libraries need recommendation systems, search, and category browsing to retain viewers between live events. When recordings are uploaded in order without metadata, tagging, or surfacing logic, the library is a flat list. Viewers don't browse flat lists. Content discovery features, a recommendation engine, search with filter, curated collections, and watch history keep the audience on the platform between events and drive subscription retention.
When you're streaming a paid event, sports match, concert, or webinar, there's no room for buffering, delays, or crashes.
We build live event streaming platforms designed to handle peak traffic, real-time engagement, and large audiences. Thousands of users can log in at once and get smooth, real-time streaming.
Best for: Event organizers, sports leagues, concert venues, webinar hosts, and conference platforms.
What you get:
Building an OTT platform is more than streaming video. It's building a complete subscription-based content business.
We develop end-to-end OTT platforms with production-ready streaming infrastructure, content management, secure monetization, and cross-device apps, all designed to increase retention and recurring revenue.
Best for: Media companies, content networks, subscription streaming services, entertainment platforms offering premium content.
What you get:
A successful VOD platform isn't about having thousands of videos. It's about helping users find the right content instantly.
We build intelligent VOD platforms trained on your content metadata and viewing behavior. They improve content discovery, personalize recommendations, and increase viewer retention from day one.
Best for: Educational platforms, entertainment services, digital media libraries, and corporate training platforms.
What you get:
Live sports streaming demands ultra-low latency, broadcast-quality video, and infrastructure that can handle massive traffic spikes, especially during peak match moments.
We build high-performance sports streaming apps designed for real-time delivery, pay-per-view reliability, and large concurrent audiences without buffering or delays.
Best for: Sports leagues, team apps, sports media companies, and pay-per-view (PPV) platforms.
What you get:
The difference between an average online course platform and one that drives real learning outcomes is engagement.
Most standard webinar platforms see low completion rates. Interactive learning platforms with quizzes, live Q&A, polls, and breakout sessions significantly improve course completion and knowledge retention.
We build e-learning platforms where live streaming and interactivity are deeply integrated, so learning stays engaging.
Best for: Educational institutions, online course creators, corporate training providers, and certification programs.
What you get:
A successful social streaming app depends on one thing: creator monetization. If creators can't earn, they leave and their audience follows.
We build social live streaming apps where revenue tools, engagement features, and growth analytics are built in from day one, helping you create a sustainable creator ecosystem.
Best for: Creator platforms, influencer networks, community apps, and social commerce businesses.
What you get:
In gaming, latency isn't a technical detail. It's the product experience. If chat reactions lag behind gameplay, the platform feels broken.
We build gaming and esports streaming platforms with ultra-low latency as the foundation, delivering real-time interaction, community engagement, and monetization tools from day one.
Best for: Gaming platforms, esports organizations, tournament hosts, and game publishers.
What you get:
Enterprise video platforms require more than streaming quality. They require security, compliance, and full visibility into who accessed what content.
We build secure enterprise video streaming solutions where authentication, access control, encryption, and audit tracking are built into the core architecture.
Best for: Corporations, government agencies, regulated industries, and large distributed organizations, B2B SaaS.
What you get:
Live streaming delivers content in real-time as events happen, while video on demand (VOD) allows users to watch pre-recorded content at their convenience. We build platforms supporting both.
The typical cost of developing a live streaming platform depends on complexity:
We scope a fixed price before work starts.
We implement industry-standard protocols including WebRTC, RTMP, HLS, MPEG-DASH, SRT, and CMAF based on your latency and quality requirements.
We use WebRTC for ultra-low latency (under 200ms), optimize CDN delivery, implement edge computing, and use adaptive bitrate streaming to minimize buffering.
Yes, we offer ongoing support including monitoring, updates, feature improvements, and infrastructure optimization.
Proof
Custom Software Development
Custom live streaming platforms, interactive broadcast tools, and video delivery infrastructure built for your concurrency and monetization model.
AI Agent Development
AI content moderation, real-time captioning, viewer engagement analysis, and automated highlight generation.
Business Process Automation
Automate stream scheduling, subscriber notifications, VOD processing, and revenue reconciliation workflows.
Tell us your target concurrent viewer count, monetization model, and interactivity requirements. We'll scope the right WebRTC and HLS architecture for your use case.
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